QuickBox2D Skining Class

icone_qbox2dskin Writing QuickBox2D Skin Class
QuickBox2D by ActionSnippet

You can see here for SkinBase detail.

//Circles
_pBall = _pSim.addCircle( { x:5.4, y:5, radius:1, lineColor:0xFF0000, lineAlpha:1, density:1, restitution:0.5, skin:SkinCircle } ) as CircleObject;
_pSim.addCircle( { x:9.4, y:5, radius:0.6, lineColor:0xFF0000, lineAlpha:1, density:1, restitution:0.5, skin:SkinCircle } ) as CircleObject;
//A box
_pSim.addBox( { x:2.6, y:8, angle:Math.PI/6,width:2, height:2.5, lineColor:0xFF0000, lineAlpha:1, density:1,restitution:0.2, skin:SkinBase} );
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One Response to “QuickBox2D Skining Class”

  1. bmboy says:

    Thank you! I added this page to bookmark)) I think would be useful …

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