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	<title>Comments on: PhysExplosion- Explosion method for Box2D AS3</title>
	<atom:link href="http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/</link>
	<description>Flash / Flex / Actionscript Devblog</description>
	<lastBuildDate>Thu, 04 Feb 2010 16:34:01 +0000</lastBuildDate>
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		<item>
		<title>By: Tony</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-50</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Mon, 11 Jan 2010 11:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-50</guid>
		<description>Salut Germain,

Ca fait un bail (je n&#039;ai pas ouvert msn depuis 1 an à peu près... :)

Tu bosses où en ce moment ?
Moi, je suis chez Bouygues Tel (Applis sur SetTopBox)

Très intéressant ces travaux sur Box2D !

Passe le bonjour au collègue edocoien à l&#039;occaz ;)

++
Tony</description>
		<content:encoded><![CDATA[<p>Salut Germain,</p>
<p>Ca fait un bail (je n&#8217;ai pas ouvert msn depuis 1 an à peu près&#8230; <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tu bosses où en ce moment ?<br />
Moi, je suis chez Bouygues Tel (Applis sur SetTopBox)</p>
<p>Très intéressant ces travaux sur Box2D !</p>
<p>Passe le bonjour au collègue edocoien à l&#8217;occaz <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>++<br />
Tony</p>
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	<item>
		<title>By: charlie</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-40</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Fri, 11 Dec 2009 14:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-40</guid>
		<description>ahhh, good find on the RayCast stuff...

My implementation works similarly, but is nowhere near as efficient...

I think it&#039;s a slight shame that the box2d manual is so basic... (and doesn&#039;t include some of the great additions.)</description>
		<content:encoded><![CDATA[<p>ahhh, good find on the RayCast stuff&#8230;</p>
<p>My implementation works similarly, but is nowhere near as efficient&#8230;</p>
<p>I think it&#8217;s a slight shame that the box2d manual is so basic&#8230; (and doesn&#8217;t include some of the great additions.)</p>
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	<item>
		<title>By: Germain LECOURTOIS</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-33</link>
		<dc:creator>Germain LECOURTOIS</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-33</guid>
		<description>@charlie I found informations on RayCast
http://www.box2d.org/wiki/index.php?title=TestSegment
And AS3 application in : http://personal.boristhebrave.com/project/box2d-raycasts</description>
		<content:encoded><![CDATA[<p>@charlie I found informations on RayCast<br />
<a href="http://www.box2d.org/wiki/index.php?title=TestSegment" rel="nofollow">http://www.box2d.org/wiki/index.php?title=TestSegment</a><br />
And AS3 application in : <a href="http://personal.boristhebrave.com/project/box2d-raycasts" rel="nofollow">http://personal.boristhebrave.com/project/box2d-raycasts</a></p>
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	<item>
		<title>By: SusieBusparish</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-32</link>
		<dc:creator>SusieBusparish</dc:creator>
		<pubDate>Sun, 06 Dec 2009 12:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-32</guid>
		<description>Een van de interessantste plaatsen die ik heb ontmoet.</description>
		<content:encoded><![CDATA[<p>Een van de interessantste plaatsen die ik heb ontmoet.</p>
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	<item>
		<title>By: Germain LECOURTOIS</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-24</link>
		<dc:creator>Germain LECOURTOIS</dc:creator>
		<pubDate>Fri, 27 Nov 2009 17:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-24</guid>
		<description>Tanks for your interesting comment !

Il will add notes and schema in this post to explain difficulties to render a good explosion (Point of application, center mass, density 0 bodies ...)</description>
		<content:encoded><![CDATA[<p>Tanks for your interesting comment !</p>
<p>Il will add notes and schema in this post to explain difficulties to render a good explosion (Point of application, center mass, density 0 bodies &#8230;)</p>
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	<item>
		<title>By: charlie</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-23</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 17:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-23</guid>
		<description>Following on from the previous message it&#039;s possible to use b2Segment to do a &quot;ray-trace&quot; from the origin of the explosion. 
From that it&#039;s possible to determine the density of any shape in between the the explosion and the object being moved...</description>
		<content:encoded><![CDATA[<p>Following on from the previous message it&#8217;s possible to use b2Segment to do a &#8220;ray-trace&#8221; from the origin of the explosion.<br />
From that it&#8217;s possible to determine the density of any shape in between the the explosion and the object being moved&#8230;</p>
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	<item>
		<title>By: charlie</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-22</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 13:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-22</guid>
		<description>That&#039;s very good, I was just about to start working on something very similar...
But, can you adapt it so that the force doesn&#039;t pass through objects which have density = 0??</description>
		<content:encoded><![CDATA[<p>That&#8217;s very good, I was just about to start working on something very similar&#8230;<br />
But, can you adapt it so that the force doesn&#8217;t pass through objects which have density = 0??</p>
]]></content:encoded>
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	<item>
		<title>By: Socco</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-21</link>
		<dc:creator>Socco</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-21</guid>
		<description>Hello, 
Amazing! Not clear for me, how offen you updating your www.eventdispatcher.fr.
 &lt;a href=&quot;http://www.lookrapid.com/&quot; rel=&quot;nofollow&quot;&gt;Socco&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hello,<br />
Amazing! Not clear for me, how offen you updating your <a href="http://www.eventdispatcher.fr" rel="nofollow">http://www.eventdispatcher.fr</a>.<br />
 <a href="http://www.lookrapid.com/" rel="nofollow">Socco</a></p>
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