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	<title>Comments for EventDispatcher.fr</title>
	<atom:link href="http://www.eventdispatcher.fr/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eventdispatcher.fr</link>
	<description>Flash / Flex / Actionscript Devblog</description>
	<lastBuildDate>Sun, 08 May 2011 16:59:30 +0000</lastBuildDate>
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		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by unity3D gamer</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-65</link>
		<dc:creator>unity3D gamer</dc:creator>
		<pubDate>Sun, 08 May 2011 16:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-65</guid>
		<description>It&#039;s funny how the  &#039;&lt;&#039; sign converted to  &#039;&amp;lt&#039; :D  at first I was searching for variable &#039;lt&#039; thinking its some boolean  &#039;i and lt&#039; (i&amp;lt)  :D
thanks for the code. I will try it with WCK.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny how the  &#8216;&lt;&#039; sign converted to  &#039;&amp;lt&#039; <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   at first I was searching for variable &#039;lt&#039; thinking its some boolean  &#039;i and lt&#039; (i&amp;lt)  <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
thanks for the code. I will try it with WCK.</p>
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	</item>
	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by Germain LECOURTOIS</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-63</link>
		<dc:creator>Germain LECOURTOIS</dc:creator>
		<pubDate>Wed, 23 Mar 2011 09:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-63</guid>
		<description>Thanks Faraz ! I&#039;ll try as soon as possible :)</description>
		<content:encoded><![CDATA[<p>Thanks Faraz ! I&#8217;ll try as soon as possible <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by faraz</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-62</link>
		<dc:creator>faraz</dc:creator>
		<pubDate>Sun, 27 Feb 2011 10:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-62</guid>
		<description>this is much more like it

var angle:Number = Math.atan2(-1 * pHitVector.y,pHitVector.x);
var torque:Number = Math.sin(angle + Math.PI) * Math.cos(angle + Math.PI);
torque=(Math.sin(angle + Math.PI) &lt; 0) ? torque :torque*-1;
pBody.ApplyTorque(torque*nHitForce*2);</description>
		<content:encoded><![CDATA[<p>this is much more like it</p>
<p>var angle:Number = Math.atan2(-1 * pHitVector.y,pHitVector.x);<br />
var torque:Number = Math.sin(angle + Math.PI) * Math.cos(angle + Math.PI);<br />
torque=(Math.sin(angle + Math.PI) &lt; 0) ? torque :torque*-1;<br />
pBody.ApplyTorque(torque*nHitForce*2);</p>
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	</item>
	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by faraz</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-61</link>
		<dc:creator>faraz</dc:creator>
		<pubDate>Sun, 27 Feb 2011 06:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-61</guid>
		<description>simply add these two lines after applyImpulse and you will get angular velocity

var angle:Number=Math.atan2(pHitVector.y,pHitVector.x)
pBody.ApplyTorque(angularV*nHitForce)

thats not very correct i guess but it seems right :D</description>
		<content:encoded><![CDATA[<p>simply add these two lines after applyImpulse and you will get angular velocity</p>
<p>var angle:Number=Math.atan2(pHitVector.y,pHitVector.x)<br />
pBody.ApplyTorque(angularV*nHitForce)</p>
<p>thats not very correct i guess but it seems right <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by Felipe</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-60</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Sat, 29 Jan 2011 13:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-60</guid>
		<description>How do I make this AS work? Can&#039;t apply point of explosion and other forces. Does anybody has any example?</description>
		<content:encoded><![CDATA[<p>How do I make this AS work? Can&#8217;t apply point of explosion and other forces. Does anybody has any example?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by Germain LECOURTOIS</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-59</link>
		<dc:creator>Germain LECOURTOIS</dc:creator>
		<pubDate>Wed, 01 Dec 2010 12:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-59</guid>
		<description>@Bigz Hello ! J&#039;avais du trouver l&#039;algo ici :
http://www.box2d.org/forum/viewtopic.php?f=8&amp;t=3184

Il est plutôt simple et s&#039;applique au centre de gravité simplement, donc pas de rotation générée. Il faudrait y retoucher un peu et utiliser le raytrace.</description>
		<content:encoded><![CDATA[<p>@Bigz Hello ! J&#8217;avais du trouver l&#8217;algo ici :<br />
<a href="http://www.box2d.org/forum/viewtopic.php?f=8&#038;t=3184" rel="nofollow">http://www.box2d.org/forum/viewtopic.php?f=8&#038;t=3184</a></p>
<p>Il est plutôt simple et s&#8217;applique au centre de gravité simplement, donc pas de rotation générée. Il faudrait y retoucher un peu et utiliser le raytrace.</p>
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	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by Bigz</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-58</link>
		<dc:creator>Bigz</dc:creator>
		<pubDate>Mon, 05 Jul 2010 18:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-58</guid>
		<description>Bonjour Germain.

Je voulais savoir où tu avais trouvé la version c++ de cette méthode.

Merci à toi.

Bigz</description>
		<content:encoded><![CDATA[<p>Bonjour Germain.</p>
<p>Je voulais savoir où tu avais trouvé la version c++ de cette méthode.</p>
<p>Merci à toi.</p>
<p>Bigz</p>
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	<item>
		<title>Comment on QuickBox2D Skining Class by bmboy</title>
		<link>http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/comment-page-1/#comment-55</link>
		<dc:creator>bmboy</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/#comment-55</guid>
		<description>Thank you!  I added this page to bookmark)) I think would be useful ...</description>
		<content:encoded><![CDATA[<p>Thank you!  I added this page to bookmark)) I think would be useful &#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by Tony</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-50</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Mon, 11 Jan 2010 11:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-50</guid>
		<description>Salut Germain,

Ca fait un bail (je n&#039;ai pas ouvert msn depuis 1 an à peu près... :)

Tu bosses où en ce moment ?
Moi, je suis chez Bouygues Tel (Applis sur SetTopBox)

Très intéressant ces travaux sur Box2D !

Passe le bonjour au collègue edocoien à l&#039;occaz ;)

++
Tony</description>
		<content:encoded><![CDATA[<p>Salut Germain,</p>
<p>Ca fait un bail (je n&#8217;ai pas ouvert msn depuis 1 an à peu près&#8230; <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tu bosses où en ce moment ?<br />
Moi, je suis chez Bouygues Tel (Applis sur SetTopBox)</p>
<p>Très intéressant ces travaux sur Box2D !</p>
<p>Passe le bonjour au collègue edocoien à l&#8217;occaz <img src='http://www.eventdispatcher.fr/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>++<br />
Tony</p>
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	<item>
		<title>Comment on Moving from Subversive to Subclipse in FDT3 by John</title>
		<link>http://www.eventdispatcher.fr/2009/12/08/moving-from-subversive-to-subclipse-in-fdt3/comment-page-1/#comment-49</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 10 Jan 2010 07:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=117#comment-49</guid>
		<description>Thanks for the post! Got FDT working with subclipse! just need to understand subversion now`-`</description>
		<content:encoded><![CDATA[<p>Thanks for the post! Got FDT working with subclipse! just need to understand subversion now`-`</p>
]]></content:encoded>
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	<item>
		<title>Comment on PhysExplosion- Explosion method for Box2D AS3 by charlie</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/comment-page-1/#comment-40</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Fri, 11 Dec 2009 14:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100#comment-40</guid>
		<description>ahhh, good find on the RayCast stuff...

My implementation works similarly, but is nowhere near as efficient...

I think it&#039;s a slight shame that the box2d manual is so basic... (and doesn&#039;t include some of the great additions.)</description>
		<content:encoded><![CDATA[<p>ahhh, good find on the RayCast stuff&#8230;</p>
<p>My implementation works similarly, but is nowhere near as efficient&#8230;</p>
<p>I think it&#8217;s a slight shame that the box2d manual is so basic&#8230; (and doesn&#8217;t include some of the great additions.)</p>
]]></content:encoded>
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	<item>
		<title>Comment on Moving from Subversive to Subclipse in FDT3 by uberVU - social comments</title>
		<link>http://www.eventdispatcher.fr/2009/12/08/moving-from-subversive-to-subclipse-in-fdt3/comment-page-1/#comment-38</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Tue, 08 Dec 2009 20:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=117#comment-38</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by imarkahann: New Blog Post : Moving from Subversive to Subclipse in FDT3 - http://bit.ly/832vEx #fdt #flash #eclipse #as3...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by imarkahann: New Blog Post : Moving from Subversive to Subclipse in FDT3 &#8211; <a href="http://bit.ly/832vEx" rel="nofollow">http://bit.ly/832vEx</a> #fdt #flash #eclipse #as3&#8230;</p>
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