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	<title>EventDispatcher.fr &#187; Flash</title>
	<atom:link href="http://www.eventdispatcher.fr/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eventdispatcher.fr</link>
	<description>Flash / Flex / Actionscript Devblog</description>
	<lastBuildDate>Mon, 04 Jan 2010 22:30:55 +0000</lastBuildDate>
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			<item>
		<title>Moving from Subversive to Subclipse in FDT3</title>
		<link>http://www.eventdispatcher.fr/2009/12/08/moving-from-subversive-to-subclipse-in-fdt3/</link>
		<comments>http://www.eventdispatcher.fr/2009/12/08/moving-from-subversive-to-subclipse-in-fdt3/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 10:05:11 +0000</pubDate>
		<dc:creator>Germain LECOURTOIS</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[subclipse]]></category>
		<category><![CDATA[subversive]]></category>
		<category><![CDATA[svn]]></category>

		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=117</guid>
		<description><![CDATA[
SUBVERSIVE is delivered with FDT3 but you can easily move from it to another SVN client.

If you prefer SUBCLIPSE or if you&#8217;re used to using it, you have to remove SUBVERSIVE before the Subclipse installation. It can be difficult if you don&#8217;t know ECLIPSE platform.
STEP 1 :
STEP 2 :
STEP 3:
STEP 4:
 STEP 5:
STEP 6:
 STEP [...]]]></description>
		<wfw:commentRss>http://www.eventdispatcher.fr/2009/12/08/moving-from-subversive-to-subclipse-in-fdt3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PhysExplosion- Explosion method for Box2D AS3</title>
		<link>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/</link>
		<comments>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:03:20 +0000</pubDate>
		<dc:creator>Germain LECOURTOIS</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[quickbox2d]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=100</guid>
		<description><![CDATA[I just wrote a quick adaptation of the PhysExplosion Method (Box2D c++) in Box2D AS3.
This example works with Box2D and QuickBox2D.


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/**
*
* @param	locationPnt Application point of the explosion
* @param	nRadius Radius of the explosion in pixels
* @param	nForce Force of explosion
*/
private function physExplosion&#40;locationPnt:Point, nRadius:Number, nForce:Number&#41; : void &#123;
&#160;
	var aabb:b2AABB = new b2AABB&#40;&#41;;
	aabb.lowerBound.Set&#40;&#40;locationPnt.x - nRadius&#41; / METER, &#40;locationPnt.y - [...]]]></description>
		<wfw:commentRss>http://www.eventdispatcher.fr/2009/11/25/physexplosion-explosion-method-for-box2d-as3/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Put A Circle On A Segment</title>
		<link>http://www.eventdispatcher.fr/2009/11/09/put-a-circle-on-a-segment/</link>
		<comments>http://www.eventdispatcher.fr/2009/11/09/put-a-circle-on-a-segment/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 18:34:02 +0000</pubDate>
		<dc:creator>Germain LECOURTOIS</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[segment]]></category>

		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=43</guid>
		<description><![CDATA[  A random place of a body on a ground (Circle on a segment)


Imagine you want to find a random place for bodies on a ground (I think at worms on the great game Worms &#8230;), like that :

There are some difficulties:

All segments aren&#8217;t horizontal
Bodies’ centres aren’t always at the bottom of the shape [...]]]></description>
		<wfw:commentRss>http://www.eventdispatcher.fr/2009/11/09/put-a-circle-on-a-segment/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>QuickBox2D Skining Class</title>
		<link>http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/</link>
		<comments>http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 07:04:59 +0000</pubDate>
		<dc:creator>Germain LECOURTOIS</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[quickbox2d]]></category>

		<guid isPermaLink="false">http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/</guid>
		<description><![CDATA[ Writing QuickBox2D Skin Class
QuickBox2D by ActionSnippet



You can see here for SkinBase detail.


//Circles
_pBall = _pSim.addCircle&#40; &#123; x:5.4, y:5, radius:1, lineColor:0xFF0000, lineAlpha:1, density:1, restitution:0.5, skin:SkinCircle &#125; &#41; as CircleObject;
_pSim.addCircle&#40; &#123; x:9.4, y:5, radius:0.6, lineColor:0xFF0000, lineAlpha:1, density:1, restitution:0.5, skin:SkinCircle &#125; &#41; as CircleObject;
//A box
_pSim.addBox&#40; &#123; x:2.6, y:8, angle:Math.PI/6,width:2, height:2.5, lineColor:0xFF0000, lineAlpha:1, density:1,restitution:0.2, skin:SkinBase&#125; &#41;;

]]></description>
		<wfw:commentRss>http://www.eventdispatcher.fr/2009/10/16/quickbox2d-skining-class/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Overriding DisplayObject properties</title>
		<link>http://www.eventdispatcher.fr/2009/10/14/overriding-displayobject-properties/</link>
		<comments>http://www.eventdispatcher.fr/2009/10/14/overriding-displayobject-properties/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 15:19:40 +0000</pubDate>
		<dc:creator>Germain LECOURTOIS</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[displayobject]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[override]]></category>
		<category><![CDATA[properties]]></category>

		<guid isPermaLink="false">http://www.eventdispatcher.fr/?p=21</guid>
		<description><![CDATA[ Using properties with your own behavior 

Overriding display object properties but why? One good reason: Manipulate your DisplayObject based like anyone else but control its width, height or rotation behaviours. If your want to see a big use of override let&#8217;s open Flex framework Sources (Everything is override in UIComponent, properties and methods: Width, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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